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Advanced [show]


Windy Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a simple pastel robe with black stripes complete with hood. Her red fur is still thick. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero.

Flaws: Antagonistic. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Weaver

Voice: Indian accent

Attributes [hide]

Windy Of Shadows, Female Tabaxi Cleric 2
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 390 gp. 1 Half-Plate.


Social Check DCs


Wymar Fidget, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of goblins; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Philantrophist. Bonds: Rich, Attractive, Criminal record, Enemies. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Fidget, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Athletics +3, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 50 gp.


Social Check DCs


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a black coat with brown slacks. He has a long golden beard with little hanging trinkets. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: He got into the Herbalist business at a young age. His parents enrolled him in a Druid school at a young age so that he could practice his druidic talents. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Flaws: Addict, Insomniac. Bonds: Job. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Orsik Battlehammer, Male Dwarf Druid 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 80 gp.


Social Check DCs


Millicent Haley, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She carries with her a set of daggers on her belt, each one with a sapphire on the hilt. Her moppish chestnut hair is in a traditional bowl cut. She has a tattooed face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a logical person and will generally grow upset if things defy logic and science.

History: When she was but 8 years old her parents immigrated from the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical, Entrepeneur. Flaws: Cynical. Bonds: Immigrant. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Millicent Haley, Female Human Monk 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Harriet Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in red turtlenecks beneath a black coat with brown slacks. She wears a broad hat to cover her moderate length black hair. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Harriet was raised in a hard working conservative environment. After coming to the age of reason, Harriet took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and to be a stableman again

Ideals: Athletic, Gifted. Flaws: Shy, Addict. Bonds: Job. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Harriet Quickstep, Female Halfling Cleric 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 pp.


Social Check DCs

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