Two Llamas Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy orange fur. She has the majority of her body covered in plate. She has a hunchback. Her fur is orange and curly. She is baby faced.
Personality: She loves telling others what to do and how they should feel about things. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born in the south, but her parents moved at a very young age to the west. Two Llamas was born on a far southern plains where she grew up under the tutelage of her father, an expert Barrister. She moves from town to town, unable to find a place to settle.
Motivation: To prove her worth to the world; and sabotage a competitor
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Barrister
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
Beloril Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gifted from a young age, Beloril studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Actor.
Motivation: He has decided he is irredeemable; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Criminal record, Job. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 340 gp.
Charles Clare, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He is portly but not overly obese. His silver hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Many orcs want him driven away; and someone believes him a fraud
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 700 sp.
Roywyn Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this western woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white hair is singed and shortened. She has gray eyes and a blue hat with a grey feather.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shipwright arts, while her father instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.
Motivation: Money/treasure; and she is greedy
Ideals: Athletic, Logical. Flaws: Ugly, Terse. Bonds: Rich. Occupation: Shipwright
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 380 gp.
Nordak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His hair is cut close to his head. His hazel eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has comitted a past crime that haunts him to this day; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Disease. Bonds: Rich, Adventurer, Criminal record. Occupation: Guard
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 270 gp.
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