Glim Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. His blonde hair is unkempt and raggedy. He has blue eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 250 gp.
Kyle Cason, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a simple brown robe with grey stripes complete with hood. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He became a Animal Trainer soon after.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 70 gp.
Five Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her fur is short and red. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to make people angry or surprised. Animals are drawn to her, and she is able to talk to them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Map Maker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: Wants her loneliness to end; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Poor, Has a crush. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Enialis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He has a large tan mantle and cape that has been intricately interwoven into his red robe, marred by beers. His chestnut hair is unkempt and raggedy. He wears an eyepatch.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. Through the years after Enialis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Enialis's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor. Occupation: Miller
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. Deep blue spinel (500 gp). Eye agate (9 gp). Obsidian (9 gp).
Theobald Marston, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern man is generally shirtless and showing off his tattooed chest. His brown hair has been sun bleached extensively. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His job bores him to no end. He has decided to make it more interesting.
History: He got into the Carter business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Carter soon after.
Motivation: Marry his brother to traveling adventurers.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Job, Family. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Just what you see.
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