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Advanced [show]


Dariff Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, marred by teas. Her hair is red and curly. Her thin eyebrows rest above her beady blue eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She also hits on women, regardless of circumstances.

History: Dariff was born in the west. At a young age she loved to build and create. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Dariff Fallack, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 19 (+4)16 (+3) 12 (+1)15 (+2)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Goblin, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 200 sp. Red garnet (140 gp). Jasper (60 gp).


Social Check DCs


Elizabeth Landon, Female Human [Permalink]

Personal [hide]

Description: This woman has a large brown mantle and cape that has been intricately interwoven into her yellow robe. She has a penchant for wearing a ring with an oversized opal on her right hand. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised in a white middle class family as the only child. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She got away from her former life and has fallen to alcoholism.

Motivation: To end her boredom; and to find somewhere to settle down

Flaws: Ugly, Addict, Fearful, Mundane. Bonds: Rich. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Elizabeth Landon, Female Human Commoner 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Sapply Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He has wavy white hair. His ears are large.

Personality: Overbrimming with self-confidence, Sapply isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and wishes to resurrect an old love

Ideals: Impeccable, Optimist. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Sapply Fapplestamp, Male Gnome Adept 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 19 (+4)11 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp.


Social Check DCs


Ishmoz Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His golden hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he would like to get married and retire

Ideals: Opinionated, Athletic. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Ishmoz Yardley, Male Half-Orc Druid 1
Medium (6'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp. Obsidian (10 gp). 1 Chain shirt.


Social Check DCs


Faran Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered rapier and tarnished greatsword as well. He keeps his black hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Gifted, Impeccable. Bonds: Job, Criminal record, Guardian. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Faran Whispermouse, Male Halfling Commoner 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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