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Advanced [show]


Eldeth Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. Her skin is fair and her fingers are delicate and long. Her long red hair is drawn into a two foot long braid. Her green eyes have a joyful gleam in them most of the time.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She misses her home and complains about the freezing weather, even in summer.

History: Eldeth hails from a village terrorized by goblins. Eldeth abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To pay off her debts; and many goblins want her driven away

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies, Adventurer, Debt. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Eldeth Torunn, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Trym Badger, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He is bristling with hidden weapons, mostly spears and morningstars. He wears his red hair up in a very large beehive style do. His eyes are likewise gray. His teeth are white and perfect.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is compelled to act according to his religious beliefs; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert, Professionalism. Bonds: Criminal record, Attractive, Military, Religious. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Trym Badger, Male Human Adept 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)15 (+2) 15 (+2)17 (+3)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 gp.


Social Check DCs


Pelt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His beige fur, when down, is lengthy. He has copper eyes and a brown hat with a blue feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Adventurer, Religious, Mentor. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Pelt Wind, Male Tabaxi Bard 3
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)17 (+3) 12 (+1)16 (+3)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2100 sp.


Social Check DCs


Callie Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear red clothing when she does not wear armor. She wears a colorful flower in her red hair. She has several tiny sapphire earrings on each ear.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with a lost civilization.

History: She was born several months after her father was called into army service. She worked as a nervous Soapmaker and found it very stressful. She has dedicated herself to building a better trade route.

Motivation: She is unsatisfied with her job; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Military, Job. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Callie Swiftwhistle, Female Halfling Paladin 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)8 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Norman Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear grey tank tops with black pants. He wears his black hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Norman was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Someone believes him a fraud; and he wants revenge against drow

Ideals: Fighting. Flaws: Racist. Bonds: Nature, Immigrant, Enemies. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Norman Dumph, Male Human Monk 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)9 (-1) 11 (+0)9 (-1)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. 1 Chain shirt.


Social Check DCs

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