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Advanced [show]


Smoking Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her lavender fur is greasy and uncared for. She has a tattooed face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She pushes her goals aggressively. She is also a coward if confronted.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Smoking was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear; and she wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Smoking Blossom, Female Tabaxi Expert 1
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 12 (+1)18 (+4)
Skills Arcana +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Caelynn Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light blue in addition to tight pants. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a cross on it. She wears her hair in dreadlocks. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a pair of adventurers, Caelynn grew up listening to her mother's many stories. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She is searching for what she claims is her rightful reward.

Motivation: To unite with her sister; and she desires power and/or immortality

Flaws: Shy, Racist. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Caelynn Arnuanna, Female Elf Aristocrat 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Tree In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket, and she perpetually has her monstrous two handed axe ready. She has no fur. She has a tattooed face.

Personality: Tree hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. The war was a terrible time for her, and Tree does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She moved from fad to fad and when she turned 15 she discovered painting. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Ideals: Fighting, Artistic. Flaws: Ugly, Depressed, Mundane. Bonds: Military. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Tree In Woods, Female Tabaxi Ranger 1
Medium (4'9") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)9 (-1) 18 (+4)16 (+3)
Skills Performance +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Marbas Guile, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He has wavy chestnut hair. His red eyes dart from person to person to random spaces in the air.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is lazy and tries to find solutions quickly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was granted necromantic powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Gifted, Logical. Flaws: Lazy. Bonds: Criminal record. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Marbas Guile, Male Tiefling Warrior 3
Medium (6'8") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 12 (+1)18 (+4)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Nirgel Trust, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, black, dusty cloak. His chestnut hair is braided into rings. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nirgel took refuge in the large cave and found the beat up morningstar and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and he is content

Ideals: Gifted, Persistence, Impeccable. Flaws: Mundane. Bonds: Poor, Nature. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Nirgel Trust, Male Tiefling Commoner 1
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs

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