Andram Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His dark red hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Impeccable, Logical. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 310 gp. 1 Holy water.
Bolhild Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a well pressed and immaculate suit (or dress). She has slicked back red hair. She is baby faced.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She comes from a rich southern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she has money and likes to spend it
Flaws: Impulsive. Bonds: Enemies, Rich, Adventurer. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 290 gp. 1 Masterwork Common Melee.
Shax Wit, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a green shirt with thin black vertical stripes and blue pants, and is pretty ugly. She has blue hair. She wears a mask on her face.
Personality: Shax wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She does not believe in violence as a means to an end. She is a dedicated Miller but believes her peers are too gung-ho.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Disciplined, Pacifist, Logical. Flaws: Ugly, Insane. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Silk rope.
Gynk Camden, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her golden hair up in a very large beehive style do. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is extraordinarily eccentric. When she's not drinking or sleeping the drinks off, she's doing painting.
History: A powerful necromancer made her what she is. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She is untrained/undisciplined, which makes her dangerous.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Insane, PTSD. Bonds: Rich, Mentor. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 3000 cp.
Vistra Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing the road beaten gear of a warrior and is in decent physical shape. She sports a flattop hair cut. She has gleaming, smiling gray eyes.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and many illithids want her driven away
Ideals: Fighting. Flaws: Impulsive. Bonds: Enemies, Immigrant, Slave, Adventurer. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Undercommon, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
