Goroth Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: This man likes to wear black tank tops with white pants. He has a penchant for wearing a ring with an oversized ruby on his left hand. With bright white hair and a scraggly beard. His blue eyes are passionate and lively.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the north to a Junk Dealer, Goroth learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Flaws: Racist. Bonds: Rich, Attractive, Job, Military. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1500 sp.
Nim Cithreth, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His auburn hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing music.
History: A powerful brothel owner made him what he is. He helped his mother out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Addict. Bonds: Immigrant, Job, Mentor. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Auran, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Callie Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses well, wearing white shirts, loose pants, and blazers most of the time. Her hair is short and red. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Callie took refuge in the large cave and found the beat up flail and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Adventurer, Nature. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 80 gp. Azurite (10 gp).
Bathin Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His hair is chestnut, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments
History: The child of northern immigrants he idolized his mother. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He left for the north, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Sensitive. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 4000 cp. Rose (80 gp). 3 Antitoxin. 1 Tanglefoot bags.
Herleva Barclay, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears many layers of old clothing at all times. Her auburn hair, when down, is lengthy. Her eyes are green and catlike.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born at the edge of vast forest. Herleva liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: Wants to have a good time and be beloved; and to reunite with her old friends
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp. Red spinel (50 gp).
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