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Advanced [show]


Hobart Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His auburn hair is still thick. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, In love. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Hobart Warmwater, Male Halfling Rogue 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Sun Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His gray fur is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Artistic. Flaws: Insomniac, Mundane, Shy. Bonds: Poor. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Sun Of World, Male Tabaxi Warrior 4
Medium (5'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 16 (+3)19 (+4)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Chrysoprase (20 gp). Violet garnet (1200 gp). Alexandrite (1200 gp).


Social Check DCs


Nazû Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He has a moderate pudge and is not very fit. His white hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Nazû isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Nazû lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his sister's freedom.

Motivation: He's in love; and nothing but the best is good enough for him

Ideals: Impeccable, Joker. Bonds: Family, Has a crush. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Nazû Berkeley, Male Half-Orc Adept 1
Medium (6'6") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp. 2 Holy water.


Social Check DCs


Zanna Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear tan clothing when she does not wear armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has moderate length white hair. She wears a mask on her face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Zanna grew up listening to her mother's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Adventurer. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zanna Gobblefirn, Female Gnome Rogue 1
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears many layers of old clothing at all times, she is not a threatening figure. Her long orange fur is drawn into a two foot long braid. Her fierce blue eyes like to dwell on things.

Personality: She will rave to anyone who will listen. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc

Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Family, Debt. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Three In the Wind, Female Tabaxi Fighter 1
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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