Kildrak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bricklayer. He carries with him a set of falchions, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His top hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast forest. While studying, he fell in love. They married and had a son. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kildrak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Nature, In love. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Krusk Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. He has red hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. The war was a terrible time for him, and Krusk does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Insane, Depressed. Bonds: Adventurer, In love, Military. Occupation: Shipwright
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Williamina Ramsey, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a perfectly clean shirt and pair of pants, and a wedding ring on her right hand. Her silver hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are green and she is always smoking a pipe.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is able to make almost anything out of random pieces of junk.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spice Merchant arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wishes to resurrect an old love; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, In love, Adventurer, Rich. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Tharivol Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He believes the world needs to unite to get rid of illithids once and for all.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: He wants revenge against illithids.
Flaws: Ugly, Fearful. Bonds: Rich, Enemies, Religious. Occupation: Bounty Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Brass mug with jade inlays (200 gp).
Wrenn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. His brown hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He can speak with the recently deceased. He is obsessed with his god.
History: He was raised by priests from a young age. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Mentor, Nature. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
