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Aramil Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue armored body suit, with a simple yellow line shooting up and back down. His hair is red and curly. His hazel eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a wizard, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Justice. Bonds: Immigrant, Adventurer, Mentor. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aramil Erenaeth, Male Elf Paladin 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Thunderstones.


Social Check DCs


Fonkin Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His auburn hair is greasy and uncared for. His blue eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to a criminal king-pin and mafia family His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Fonkin Daergel, Male Gnome Aristocrat 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)18 (+4) 16 (+3)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Terran, Orc, Goblin, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Brown-green garnet (140 gp).


Social Check DCs


Nim Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is golden and very short. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his singing dream.

Motivation: Revenge.

Ideals: Fighting, Artistic. Bonds: Rich, Attractive, Enemies. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nim Ilphelkiir, Male Elf Cleric 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp.


Social Check DCs


Ozyman Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear ponchos typically of a light red in addition to tight pants. His chestnut hair is unkempt and raggedy. His green eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the east. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Gnomish compassion.

Ideals: Pacifist, Professionalism. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Ozyman Tealeaf, Male Halfling Warlock 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 17 (+3)8 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Oblar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy golden hair. His eyes are a pleasant blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his sister; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Cartwright

Voice: Smoker's lung

Attributes [hide]

Oblar TellPenny, Male Halfling Aristocrat 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Draconic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs

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