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NPC Generator

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Advanced [show]


Fallthra Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown collared shirt and tan skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her brown hair is knotted and matted. She wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Fallthra will drive conversation. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of southern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She's also a talented Miller, but doesn't like to broadcast it.

Motivation: To be a Miller again; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Extrovert, Justice. Bonds: Immigrant, Job, Criminal record. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Fallthra Eversharp, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)9 (-1) 15 (+2)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Heskan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a green collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His silver crest is thinning but still full. His red eyes are passionate and lively.

Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Heskan Bhenkumbyrznaax, Male Dragonborn Rogue 4
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Star ruby (400 gp).


Social Check DCs


Gimble Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is typically in his Herbalist uniform. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gimble was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Bonds: Job, Poor, Immigrant, Adventurer. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Gimble Ironhide, Male Gnome Monk 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Athletics +1, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 46000 sp.


Social Check DCs


Emerald Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries with her a set of hand crossbows, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has dyed her greying black fur a little too much giving a sharp black color. Her copper eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Emerald will drive conversation. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Many dire rats want her driven away; and she wants revenge against dire rats

Ideals: Fighting, Extrovert, Gifted. Bonds: Immigrant, Guardian, Enemies. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Emerald Blossom, Female Tabaxi Bard 3
Medium (5'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)16 (+3) 12 (+1)19 (+4)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp. 1 Climber’s kit. 1 Masterwork manacles.


Social Check DCs


Caelynn Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, she is an attractive figure. She sports yellow clothing, slightly heavier than average wear. She sports golden long hair. Her green eyes are slightly larger than normal.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth she was tutored by a cruel and relentless mentor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Mentor, Criminal record. Occupation: Servant

Voice: Deep voice with rolling R's

Attributes [hide]

Caelynn Xistsrith, Female Half-Elf Wizard 2
Medium (5'1") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 600 sp.


Social Check DCs

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