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Advanced [show]


Spear Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his brown robe and has his sickle always slung over his shoulder. He keeps his gray fur in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Mortician for hire.

Motivation: He is terrified, and will act out of fear; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Fearful, Disease. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Spear Of Stars, Male Tabaxi Warrior 1
Medium (5'8") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 130 gp.


Social Check DCs


Uraim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey costume with the symbols of the four houses of cards on his torso. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 18th year, his parents were killed by a giants raid, leaving Uraim alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Athletic, Joker. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Uraim Lutgehr, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Jezebeth Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of glaives, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is still thick. Her skin is flawless and her silver eyes scan people very quickly.

Personality: Abrasive and pushy, she has a hard time making friends. She can't help but pocket interesting objects she comes across

History: She was born to a criminal king-pin and mafia family From her teen years she was always beautiful and desirable, so people have always doted on her. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Jezebeth Sanctuary, Female Tiefling Paladin 2
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Buckler.


Social Check DCs


Heward Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow tunic with brown highlights, and long white pants that bunch up around his shoes. His red hair, when down, is lengthy. He has several tiny emerald earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: Regain custody of his daughter; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Adventurer, Immigrant, Family. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Siannodel, Male Half-Elf Warrior 2
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 170 gp.


Social Check DCs


Daar Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black cloak and cross-gartered blue stockings, and she perpetually has her sword ready. Her small hat is riddled with cuts and holes. Her eyes are likewise red.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants her found.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Family, Religious. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Daar Daardendrian, Female Dragonborn Sorcerer 3
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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