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NPC Generator

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Advanced [show]


Loopmottin Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, tan cloak. She wears her brown hair up. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a minor phobia of water and hates getting wet.

History: Loopmottin was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Masseuse work with an outfit from a few towns over. Masseuse work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has recently gotten a pet goose that steals things from people.

Motivation: She wants revenge against illithids; and seeks redemption

Flaws: Fearful. Bonds: Attractive, Job, Poor, Criminal record, Enemies. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Loopmottin Scheppen, Female Gnome Warrior 3
Small (3'1") Gnome, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 38 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 18 (+4)15 (+2) 17 (+3)13 (+1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +5

Possessions: 16000 cp.


Social Check DCs


Burgell Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears silk and lounges about seductively. He wears his black hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Joker, Fighting. Flaws: Insane. Bonds: Attractive. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Burgell Fabblestabble, Male Gnome Sorcerer 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp.


Social Check DCs


Wella Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears baggy white pantaloons and a yellow scarf. She has golden hair. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. The war was a terrible time for her, and Wella does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a pair of adventurers, Wella grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army

Flaws: Terse, Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Wella Warmwater, Female Halfling Cleric 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp. Red spinel (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Direcris Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a red coat with black slacks. He carries with him a set of glaives, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his red crest down. His red eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He feeds upon the attention of others.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Direcris fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he has a crush on the local apothecary

Ideals: Fighting, Entrepeneur. Bonds: Has a crush, Attractive, Religious. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Direcris Ebynichtomonis, Male Dragonborn Commoner 2
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 17 (+3)17 (+3)
Skills Athletics +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Myria Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a red poncho over her likewise colored trousers and shirt. She is bristling with hidden weapons, mostly bows and quarterstaffs. She wears her auburn hair down. Her eyes are amber.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Myria took refuge in the ruined castle and found the beat up bow and armor she uses now. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Persistence, Fighting. Flaws: Disease. Bonds: Criminal record, Nature. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Myria Strongbones, Female Halfling Warlock 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs

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