Trail Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears tight fitting clothing which further accentuates her frame. Her cinnamon fur is drawn into a tight pony tail with a butterfly scrunchie. She tend to wears goggles to shield her eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Trail was born in the west. At a young age she loved to build and create. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1 Climber’s kit.
Eleanor Halsey, Female Human [Permalink]
Personal [hide]
Description: This woman prefers to wear brown pants and tee shirts. She has a penchant for wearing a ring with an oversized jet on her right hand. Her hair is red and very short. She is baby faced.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She would rather hide behind her crafts than deal with other people.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sage arts, while her mother instructed her in etiquette, music and courtly manner. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she is greedy
Ideals: Justice, Artistic. Flaws: Shy. Bonds: Rich, Debt. Occupation: Sage
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Drusilia Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear yellow tank tops with black skirt. She wears her white hair up. She has several tiny opal earrings on each ear.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a great chef.
History: Gifted from a young age, Drusilia studied abroad. From there she went from mercenary job to mercenary job. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Passionate, Gifted. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp. Malachite (4 gp). Pink pearl (160 gp). Rhodochrosite (4 gp).
Thamior Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is kept up in a ponytail inside a top hat. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered west to less war torn lands. He has recently gotten a pet goose that steals things from people.
Motivation: His religion dominates his actions; and a rival would like him out of the picture
Flaws: Antagonistic, PTSD. Bonds: Job, Criminal record, Religious. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Wrenn Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His long chestnut hair is drawn into a two foot long braid. His eyes are a pleasant hazel.
Personality: He dislikes all the random violence that takes place in the south. He is skeptical of what others tell him and is slow to trust.
History: The child of a Crown-heir, who enjoyed hunting, Wrenn was taken on many hunting expeditions. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Ideals: Pacifist. Flaws: Shy. Bonds: Immigrant, Nature, Enemies. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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