Theren Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair, while still mostly white, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Theren was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theren was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many dire rats want him driven away
Flaws: Hedonist. Bonds: Attractive, Enemies, Mentor, Military. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 8 (-1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp. 1 Breastplate.
Sybil Colton, Female Human [Permalink]
Personal [hide]
Description: She wears a brown tunic with grey highlights, and long green pants that bunch up around her shoes. She carries with her a set of morningstars, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her white hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to loving parents in a slum to the south. Like her father and her sister before her, after school she went straight into learning to become a Locksmith. She now spends her time doing works of charity.
Motivation: Find a way to reverse the transformation of her sister; and balancing her hectic life and new locksmith responsibilities is difficult
Ideals: Fighting, Philantrophist. Bonds: Job, Religious, Poor, Family. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Buvvie Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. Sporting a golden mohawk this woman's hair draws a lot of attention. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is afraid of women and trembles around them
History: Her parents moved while she was still in utero so she is the first generation to be born here. Buvvie liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she has money and likes to spend it
Flaws: Ugly, Disease, Shy. Bonds: Rich, Immigrant, Nature. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp. Hematite (5 gp). Red-brown spinel (100 gp).
Valanthe Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She wears her hair in dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in the east. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Valanthe took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break.
Ideals: Joker. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp. 1 Thunderstones.
Hugolina Musumeci, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her silver hair is cut short. This green eyed easterner is not easily forgotten.
Personality: She is business-like. She takes instructions and follows them to the letter. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Hugolina lived on a farm with her mother, near the main road leading to a nearby town. Her family was turned out during the war. She and her family wandered east to less war torn lands. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage; and meet up once more with her childhood friend
Ideals: Professionalism. Flaws: PTSD. Bonds: Attractive, Family, Adventurer. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
