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NPC Generator

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Advanced [show]


Isabella Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears suspenders and violet workpants. Her shirt is red, and she wears a heavy violet leather apron most of the time. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a card on it. Her red hair is lengthy and is close to two feet long. Her thin eyebrows rest above her beady brown eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Isabella was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has worked as a Brewer like her mother before her.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Disease, PTSD. Bonds: Job, Poor. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Isabella Dulmage, Female Half-Elf Fighter 1
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)17 (+3) 17 (+3)9 (-1)
Skills History +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnoll, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Lone On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, pastel, dusty cloak. He has done his best to style his white fur to look like a famous performer. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Soapmaker, who enjoyed hunting, Lone was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Philantrophist, Fighting. Bonds: Nature, Criminal record, Family. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lone On the Water, Male Tabaxi Expert 4
Medium (5'5") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Coral (120 gp). Eye agate (16 gp). 1 Minor magic item.


Social Check DCs


Tricking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His yellow fur is lengthy. He has gleaming, smiling copper eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tricking is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Tricking was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Barkeep. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Justice. Flaws: Insane. Bonds: Immigrant, Slave. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Tricking In Woods, Male Tabaxi Aristocrat 4
Medium (5'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 9
Languages Common, Druidic, Ignan, Sylvan, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Ellyjoybell Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she tends to wear a large blue jacket. She keeps her long black hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Ellyjoybell hails from a village terrorized by dire rats. At some point she was captured by dire rats and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Ellyjoybell was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Wants to raise her children well; and she wants revenge against dire rats

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies, Slave, Family. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Ellyjoybell Nucklestamp, Female Gnome Paladin 3
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Amethyst (150 gp). Tiger eye turquoise (11 gp). White pearl (150 gp).


Social Check DCs


Bardryn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does not believe in violence as a means to an end. She is a dedicated Shoemaker but believes her peers are too gung-ho.

History: She was born in the south, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Bardryn Rumnaheim, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 2 Holy water.


Social Check DCs

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