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Advanced [show]


Dagger Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her monstrous two handed axe with her veritable burlap sack of a shirt. She has a slight overbite and is overall scrawny. She has red fur. She wears round tiny glasses practically rammed into her face.

Personality: She has always had a great fascination with Dragonborn culture. She has a small toy that she constantly fidgets with.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Flaws: Racist, Addict, Greedy. Bonds: Rich, Job. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dagger Moon, Female Tabaxi Expert 4
Medium (6'5") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 4 Smokesticks.


Social Check DCs


Ermina Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her red hair is thinning but still full. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ermina took refuge in the old dungeon and found the beat up glaive and armor she uses now. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Slave, Nature. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Ermina Ray, Female Half-Elf Paladin 1
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)17 (+3) 14 (+2)13 (+1)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Goblin, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Chrysoberyl (80 gp).


Social Check DCs


Ootah Redfield, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears clothing that is held on in multiple layers but all of it is in poor condition. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are hazel.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a minor phobia of water and hates getting wet.

History: Ootah was born in the south. At a young age she loved to build and create. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She then took over the family business and is one of the better Junk Dealer for hire.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Persistence. Flaws: Fearful. Bonds: Poor, Job, Debt. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Ootah Redfield, Female Half-Orc Ranger 2
Medium (6'0") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 10 (+0)8 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 330 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Orla Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears suspenders and blue workpants. Her shirt is pastel, and she wears a heavy blue leather apron most of the time, and carries bastard swords. Her auburn hair is long and unkept. She has a tattooed face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She got into the Stableman business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Orla and her spouse have recently divorced.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Orla Daergel, Female Gnome Fighter 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 12000 cp.


Social Check DCs


Fibblestib Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. His golden hair is still thick. He has gleaming, smiling violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Some 4 years later his spouse died after the birth of his son. Heartbroken, Fibblestib never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Criminal record, In love. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Fibblestib Loofollue, Male Gnome Ranger 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)13 (+1) 13 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp.


Social Check DCs

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