Tyna Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'8", this woman wears light armors faded through time and improper care. She has wavy chestnut hair. Her brown eyes dart from person to person.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also hits on women, regardless of circumstances.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After a long history of fighting, Tyna and her spouse have recently divorced.
Motivation: She is terrified, and will act out of fear; and to settle down with her crush
Flaws: Shy, Antagonistic, Fearful. Bonds: Has a crush. Occupation: Bricklayer
Voice: Prounounces S like Z
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Elven, Aquan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Lapis lazuli (14 gp).
Arara Holimion, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a fancy blue dress. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are green and catlike.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a great chef.
History: Arara was born with her mother's beautiful face. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to travel the world and help people.
Motivation: Doesn't want to be a Laborer and was forced into it by her family; and regain custody of her daughter
Ideals: Joker, Gifted, Philantrophist. Bonds: Attractive, Criminal record, Family. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Aquan, Gnome, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Tree Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a brown armored body suit, with a simple white line shooting up and back down. He is muscular with a powerful set of arms. His cinnamon fur is smooth and relatively long. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Ruler soon after.
Motivation: To be a Slave Trader again; and expand his business
Ideals: Joker. Bonds: Attractive, Job, Military. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Rhodochrosite (6 gp).
Aramil Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, tan cloak. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Aramil is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Opinionated, Fighting. Flaws: Insane. Bonds: Attractive, Family, Mentor. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 12 (+1) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
Possessions: 500 sp.
Fistula Mitchell, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a broad hat to cover her moderate length chestnut hair. Her face is scarred and worn.
Personality: Cocky and sure of herself, she believes she is the best Adventurer born in the past three hundred years. She never wears the same outfit twice, unless she absolutely has to.
History: Fistula was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Adventurer.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
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