Adrex Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His blue crest is slicked back into a classic pompadour. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Adrex embodies much of what other species detest in the Dragonborns. He also is a firm believer in the manly ideal.
History: Adrex hails from a village terrorized by brigands. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by brigands. Adrex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He wants revenge against brigands; and someone believes him a fraud
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor, Enemies. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
Possessions: 8000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Masterwork Common Ranged Weapon.
Morthos Light, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large green jacket. His long black hair is drawn into a two foot long braid. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Meet up once more with his childhood friend; and he is greedy
Flaws: Addict, Sensitive, Disease. Bonds: Religious, Rich, Adventurer. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3100 sp. Silver comb with moonstones (400 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Damaia Moral, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She dresses like a well dressed Carter does. Her hair is blue and curly. She wears crescent spectacles with a black brim.
Personality: She speaks before she thinks and is too direct. The war was a terrible time for her, and Damaia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Damaia hails from a village terrorized by brigands. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Carter.
Motivation: She wants revenge against brigands; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Flaws: Impulsive, Depressed. Bonds: Job, Military, Enemies. Occupation: Carter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Iolite (20 gp).
Alvyn Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears tan painted combat armor at almost all times. His tied-back hair is black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Alvyn was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Logical. Flaws: Disease, Racist. Bonds: Family. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp.
Megren Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'7". She prefers to wear green clothing when she does not wear armor, and her gloved hand is found clutching a sickle. Her red crest is smooth and relatively long. She wears an eyepatch.
Personality: Stoic and calm, she prefers to meditate than take action. A true patriot, Megren would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Megren was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Knight. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To reunite with her old friends; and she wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Job, In love, Adventurer. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1900 sp. Eye agate (8 gp). Chrysoberyl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!