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Advanced [show]


Einkil Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He has no hair. His ears are large.

Personality: He has always had a great fascination with Human culture. He cannot resist a sob story and will often dote over anyone who has one.

History: Einkil was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Persistence. Flaws: Ugly, Racist. Bonds: Family. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Einkil Orcfoe, Male Dwarf Druid 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light grey in addition to tight pants and is in decent physical shape. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes, though not visible through his cowl, are amber.

Personality: Fargrim wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a plains tribe. He found a children's book about a Dwarf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 9 (-1)8 (-1)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 290 gp. Golden yellow topaz (500 gp). Banded agate (6 gp). Hematite (6 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Rangrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: Rangrim was born in the east. At a young age he loved to build and create. A freak accident while working with his Spice Merchant father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety.

Ideals: Impeccable, Persistence. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Rangrim Orcfoe, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 90 gp.


Social Check DCs


Bethrynna Kitchur, Female Half-Elf [Permalink]

Personal [hide]

Description: She usually wears her violet robe and has her sai always slung over her shoulder. Her brown hair is thinning but still full. Her thin eyebrows rest above her beady gray eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Bethrynna was born the youngest of three triplets. When Bethrynna reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She's looking for her big break.

Flaws: Ugly. Bonds: Religious, Adventurer, Family, Military. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Bethrynna Kitchur, Female Half-Elf Adept 1
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills History +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 3000 cp. Brass mug with jade inlays (300 gp).


Social Check DCs


Peter Roscoe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His moppish red hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast mountains. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Peter managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud

Ideals: Gifted. Bonds: Rich, Enemies, Nature, Criminal record, Slave. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Roscoe, Male Human Sorcerer 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 gp. Smoky quartz (40 gp).


Social Check DCs

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