Jo Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her long black hair is drawn into a two foot long braid. Her face is scarred and worn.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She invites people to come help in her community garden.
History: She comes from a rich northern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. After a long history of fighting, Jo and her spouse have recently divorced.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Justice, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Fletcher
Voice: Pirate accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Disguise kit.
Oppleby Offund, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an entirely blue suit with grey socks and a vest with buckled shoes. His hair is blonde, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Oppleby isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality
Ideals: Impeccable, Artistic, Fighting. Bonds: Attractive, Adventurer. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. Golden pearl (100 gp).
Millicent Clayden, Female Human [Permalink]
Personal [hide]
Description: This woman wears suspenders and grey workpants. Her shirt is white, and she wears a heavy grey leather apron most of the time, and sports empty pouches on her belt. Her moppish red hair is in a traditional bowl cut. Her face is scarred and worn.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Bounty Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Many dire rats want her driven away; and she has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Adventurer. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Kite Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has dyed her greying white fur a little too much giving a sharp white color. Her eyes, though not visible through her cowl, are amber.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Kite was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Athletic, Philantrophist. Bonds: Religious. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +5
Possessions: 60 gp.
Tawar Elton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has shaved her head bald. She wears an eyepatch.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Her mother raised her in a mountain cabin. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with her brother; and wants to raise her children well
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Herbalist
Voice: Slurs words
Attributes [hide]
Medium (4'8") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Alexandrite (200 gp).
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