Three On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears bulky pastel painted plate armor, and a wedding ring on her left hand. She keeps her beige fur in a pixie cut. Her amber unseeing eyes seem to look past you.
Personality: Abrasive and pushy, she has a hard time making friends. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Three was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Three's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.
Motivation: Wishes to resurrect an old love; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: In love, Rich. Occupation: Cook
Voice: Irish accent
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 800 sp. Moonstone (40 gp). 1 Masterwork Common Melee.
Amnon Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His brown hair has been sun bleached extensively. His eyes are likewise black.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with music.
History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Poor, Slave. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 3000 cp. 1 Masterwork Common Melee.
Mara Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a fancy violet dress. Her silver hair is knotted and matted. She has green eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Mara was born with her mother's beautiful face. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mara took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Addict. Bonds: Attractive, Military, Nature. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Duvamil Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She is typically in her Sailor uniform. She is physically well-built. Her white hair is styled in orderly dreadlocks. Her eyes are a pleasant green.
Personality: Overbrimming with self-confidence, Duvamil isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has achieved small success as a Sailor.
Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Impeccable, Justice. Bonds: Job, Criminal record, Military. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2100 sp. Azurite (4 gp). Rose (50 gp). Tiger eye turquoise (4 gp). 1 Masterwork Uncommon Weapon.
Kriv Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black tunic with violet highlights, and long brown pants that bunch up around his shoes. He is muscular with a powerful set of arms. He wears his copper crest down. He has gold eyes and a black hat with a violet feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Kriv hails from a village terrorized by giants. He was an apprentice working in his father's forge. He was always very intelligent and has formed a secret society of specialists.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and obtaining odd cultural elven artifacts is his passion
Flaws: Secretive. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Servant
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
