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NPC Generator

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Advanced [show]


Mamnen Dare, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He is bristling with hidden weapons, mostly swords and kukris. His hair, while still mostly white, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: Mamnen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.

History: Gifted from a young age, Mamnen studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Impeccable, Gifted. Bonds: Attractive, Criminal record. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Mamnen Dare, Male Tiefling Fighter 3
Medium (5'10") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His white hair is styled in orderly dreadlocks. His brown eyes peer out from beneath his top brown hat.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Arnold was born with his mother's beautiful face. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Military, Job, Adventurer. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Arnold Blankley, Male Human Ranger 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 3000 cp. Jasper (80 gp).


Social Check DCs


Jane Pinkerton, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a simple grey robe with green stripes complete with hood. She has golden hair. Her ears are large.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Jane lived on a farm with her father, near the main road leading to a nearby town. She moved out west to avoid the crime she committed. She has since lost track of the people in her past.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and marry her brother to traveling adventurers

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Family. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Jane Pinkerton, Female Human Adept 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. 1 Darkwood Buckler.


Social Check DCs


Tarak Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a white and black handkerchief worn on his right side. He wears a feathered hat to cover his moderate length blonde hair. His eyes, though not visible through his cowl, are violet.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the east to a Bather, Tarak learned a great deal about his father's area of expertise. Through the years after Tarak was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Tarak's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Bather for hire.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Disciplined, Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Job. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Tarak Oakley, Male Half-Orc Sorcerer 2
Medium (5'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp.


Social Check DCs


Erky Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His hair, while still mostly red, has prominent grey streaks. His amber eyes are slightly larger than normal.

Personality: Erky is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Banker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Depressed, Disease, Insomniac. Bonds: Religious. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Erky Cobblelob, Male Gnome Wizard 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp.


Social Check DCs

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