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Advanced [show]


Savaran Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her axe. She is physically well-built. She has brass crest. She tend to wears goggles to shield her eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of western immigrants she idolized her father. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has dedicated herself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and she'd like to take her coworkers down a peg

Flaws: Fearful. Bonds: Job, Adventurer, Immigrant. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Savaran Xephyrbahnor, Female Dragonborn Ranger 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 11 (+0)18 (+4)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp. 8 Acid flasks.


Social Check DCs


Cask Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western woman wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her beige fur is lengthy and is close to two feet long. Her half smiles and copper eyes are beguiling and draw you in.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She plays an instrument quite well.

History: Cask was born with her father's beautiful face. In her 14th year, her parents were killed by a dire rats raid, leaving Cask alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and wants to work out more often

Ideals: Athletic, Artistic. Bonds: Poor, Attractive, Enemies. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cask Plume, Female Tabaxi Commoner 1
Medium (5'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Oriff Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears tattered old clothes, marred by beers. Her feathered hat is riddled with cuts and holes. Her eyes are amber and catlike.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.

Motivation: Further expansion of business; and she feels that her past leaves her morally obligated to help

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Oriff Daerdahk, Female Dwarf Monk 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)14 (+2) 16 (+3)7 (-2)
Skills Deception +0, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. 1 Hourglass.


Social Check DCs


Mantus Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. His white hair, when down, is lengthy. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Map Maker business at a young age. His childhood dream was to be a Roofer, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mantus Luck, Male Tiefling Aristocrat 2
Medium (5'3") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Griselda Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her chestnut hair. She wears round tiny glasses practically rammed into her face.

Personality: She is fixated on the number 5. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A true patriot, Griselda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a pair of adventurers, Griselda grew up listening to her mother's many stories. She found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: She wants to meet her childhood hero.

Flaws: Insane. Bonds: Adventurer, Attractive, Military. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Griselda Sylvaranth, Female Half-Elf Aristocrat 4
Medium (4'7") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)19 (+4) 13 (+1)9 (-1)
Skills Investigation +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnoll, Goblin, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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