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NPC Generator

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Advanced [show]


Emma Cornish, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a fancy brown dress. She wears a feathered hat to cover her moderate length white hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She is the product a well kept family trust fund and as such has never really known need. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Retire the richest woman in the south.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family, Mentor, Rich. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Emma Cornish, Female Human Barbarian 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Arara Eathalena, Female Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears tattered old clothes. Her hair is cut close to her head. Her eyes are gray.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of brigands once and for all.

History: Arara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by brigands. Arara was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: She wants revenge against brigands; and she's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Mentor. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Arara Eathalena, Female Elf Monk 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ella Berkeley, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown collared shirt and tan skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She wears a small hat to hide her balding. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She always tries to repair and not replace. It was this mentality that drove her into the Bellfounder business.

History: Ella was born in the south. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ella took refuge in the old dungeon and found the beat up club and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She has passion for adventuring and risk.

Ideals: Persistence. Flaws: Ugly, Disease, Secretive. Bonds: Nature. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Ella Berkeley, Female Human Wizard 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 18 (+4)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 14
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 gp.


Social Check DCs


Menny Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She carries with her a set of ceremonial daggers on her belt, each one with a topaz on the hilt. Sporting a golden mohawk this woman's hair draws a lot of attention. She is baby faced.

Personality: A deeply religious woman she believes everything happens for a reason. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Menny fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and her religion dominates her actions

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Religious, Enemies. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Menny Quillsharpener, Female Gnome Commoner 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1000 cp. Hematite (10 gp).


Social Check DCs


Lone In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She very much looks the part of a Shipwright. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. Her fierce amber eyes like to dwell on things.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is able to fit into much smaller and tighter spaces than normal.

History: A powerful necromancer made her what she is. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She now owns her own business.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Mentor. Occupation: Shipwright

Voice: Soft and melodious

Attributes [hide]

Lone In Woods, Female Tabaxi Paladin 4
Medium (5'11") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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