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NPC Generator

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Advanced [show]


Ermina Badger, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are green.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born in a small plains village. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Racist, Hedonist. Bonds: Rich, Nature, Criminal record. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Ermina Badger, Female Human Sorcerer 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. 3 Tanglefoot bags.


Social Check DCs


Cimer Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear black clothing when he does not wear armor. His red hair is kept up in a ponytail inside a top hat. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cimer is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Cimer was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Stylist. He has drifted from career to career and currently works as a Stylist.

Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage

Ideals: Athletic, Extrovert. Flaws: Secretive, Fearful. Bonds: Family, Job. Occupation: Stylist

Voice: Excited and jittery

Attributes [hide]

Cimer Serenity, Male Tiefling Warlock 1
Medium (6'9") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 10 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 120 gp.


Social Check DCs


Trail Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her brown robe and has her monstrous two handed axe always slung over her shoulder. Her black fur is smooth and relatively long. She has green eyes and a brown hat with a white feather.

Personality: A deeply religious woman she believes everything happens for a reason. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Trail is combative with any and all who dare try her patience in the slightest.

History: Born in the east to a Mercenary, Trail learned a great deal about her father's area of expertise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her relatives are trying to arrange a marriage; and expand her business

Ideals: Justice, Entrepeneur. Bonds: Religious, Job, Family. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Trail Paws, Female Tabaxi Cleric 4
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Golm Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white tunic with blue highlights, and long white pants that bunch up around his shoes. He keeps his long white hair kept up in a rat tail. His green eyes lackadaisically let the world flow into them.

Personality: Golm is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Ugly, Depressed, Addict. Bonds: Poor, Family. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Golm Enfield, Male Half-Orc Commoner 1
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hirrathak Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. His silver crest is kept up in a ponytail inside a wide-brimmed hat. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Hirrathak was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His religion dominates his actions.

Ideals: Athletic, Philantrophist. Bonds: Attractive, Adventurer, Religious. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Hirrathak Beryntolthropal, Male Dragonborn Cleric 1
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 17 (+3)11 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Goblin, Terran, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 800 sp.


Social Check DCs

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