Drusilia Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a tan shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She wears her white hair up in a very large beehive style do. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out
Flaws: Antagonistic, Shy, Depressed. Bonds: Attractive, Slave. Occupation: Baker
Voice: Posh accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Celestial, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp. 1 Darkwood Buckler.
Shivering Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. His brown fur is unkempt and raggedy. His hazel eyes dart from person to person to random spaces in the air.
Personality: Shivering wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and expand his business
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Healer
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp. Obsidian (11 gp). Eye agate (11 gp). Tiger eye turquoise (11 gp).
Rurik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length chestnut hair. He has brown eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He feels threatened by others; and revenge
Ideals: Extrovert. Flaws: Sensitive, Fearful. Bonds: Attractive, Slave, Enemies. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 160 gp.
Adelaide Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this woman wears just a violet suit. She wears her golden hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Adelaide hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She misses her home and complains about the freezing weather, even in summer.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Adelaide liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a crush on the local Slave Trader; and wants her loneliness to end
Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Nature, Has a crush. Occupation: Beggar
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Vorka Washington, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with broad hat. Her chestnut hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a great chef.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She inherited the family business which she has now maintained for 2 years.
Motivation: Someone believes her a fraud; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Enemies, Job. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
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