Nedda Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. Her golden hair is knotted and matted. She has violet eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She got into the Map Maker business at a young age. After coming to the age of reason, Nedda took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: Someone believes her a fraud; and she has money and likes to spend it
Ideals: Joker, Gifted. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Cecily Tickle, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a hunchback. Her hair is red and very short. Her brown eyes dart from person to person.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a bit of a xeno-phobe, disliking non-Humans.
History: Cecily was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She tends to her Barber job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job.
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Job, Mentor. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Chrysoberyl (160 gp).
Boddynock Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He wears a colorful flower in his golden hair. He has several tiny topaz earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also hits on women, regardless of circumstances.
History: Boddynock was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants to open a new tavern.
Flaws: Emotional. Bonds: Attractive, Rich, Has a crush, Job. Occupation: Body Guard
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp. 1 Masterwork Thieves’ tools. 1 Healer’s kit.
Lone In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. He has wavy lavender fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Lone was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and further expansion of business
Ideals: Disciplined, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Patrick Thackeray, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His long black hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.
History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Criminal record, In love. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. Alexandrite (300 gp).
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