Luthra Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This woman has the majority of her body covered in plate, and sports empty pouches on her belt. Her long black hair is drawn into a two foot long braid. She has gray eyes and a blue hat with a grey feather.
Personality: She is witty, but her monotone delivery comes off as unnerving She is obsessed with a lost civilization.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Luthra has worked very hard to control her curse. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has a crush on the local Architect; and she wants to get laid
Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Navigator
Voice: French accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. Sard (40 gp). 1 Masterwork Uncommon Weapon.
Nurkara Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her blonde hair is kept up in a ponytail inside a small hat. Her amber eyes are passionate and lively.
Personality: Always inclined to offer people food she seems plenty friendly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken as a slave by a traveling circus and forced to perform She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is content; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Poor, Slave. Occupation: Carpenter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. 1 Masterwork Common Ranged Weapon.
Gurdis Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is typically in her Merchant uniform, and is pretty ugly. She has slicked back brown hair. She has gleaming, smiling green eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in the north, but her parents moved at a very young age to the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She desires power and/or immortality; and balancing her hectic life and new merchant responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. 1 Half-Plate.
Chay Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a red tunic with green highlights, and long grey pants that bunch up around his shoes. He wears his red hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was granted arcane powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Depressed, Disease, Racist. Bonds: Job. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp. A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Masterwork Artisan’s tools.
Mugrunden Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He is wearing a long, green cloak. He has moderate length silver crest. His half smiles and gold eyes are beguiling and draw you in.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He struck the Banker job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Professionalism, Artistic, Gifted. Bonds: Attractive, Job. Occupation: Banker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!