Paymon Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long chestnut hair kept up in a rat tail. His red unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Paymon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Paymon's father didn't care for him much, and the feeling was mutual. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Paymon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Athletic, Impeccable. Flaws: Disease, Antagonistic. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Quarion Liadon, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue shirt with thin violet vertical stripes and brown pants. His tied-back hair is white. He has brown eyes and a blue hat with a violet feather.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Quarion studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Adventurer, Religious. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 390 gp.
Vrondiss Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His long green crest is drawn into a two foot long braid. His eyes are likewise gold.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across
History: Vrondiss was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vrondiss grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vrondiss. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and marry his brother to traveling adventurers
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1300 sp.
Cairn Victory, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in a clean black cloak covering his clean studded leather. His chestnut hair is long and unkept. His eyes are white and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.
History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and he would like to get married and retire
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Mentor. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 250 gp.
Oriff Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She is fixated on the number 62. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. When she's not drinking or sleeping the drinks off, she's doing music.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Oriff was born on a far northern desert where she grew up under the tutelage of her father, an expert Painter. She left for the north, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the north
Ideals: Entrepeneur, Artistic. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 4000 cp. Lapis lazuli (16 gp).
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