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Advanced [show]


Ogg Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his white robe and has his trident always slung over his shoulder. His auburn hair, when down, is lengthy. He has hazel eyes and a white hat with a grey feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south to a Body Guard, Ogg learned a great deal about his father's area of expertise. A gifted student he started as a Baker, but he got bored and became a Body Guard. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Ogg Copeland, Male Half-Orc Fighter 2
Medium (6'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)6 (-2) 11 (+0)11 (+0)
Skills Investigation +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 300 sp. Iolite (20 gp).


Social Check DCs


Olunt Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is slicked back into a classic pompadour. His brown eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Olunt hails from a village terrorized by giants. His childhood dream was to be a Scribe, but he was a colossal failure. He struck the Performer job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Bonds: Enemies, Job. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Olunt Battlehammer, Male Dwarf Monk 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp. Iolite (80 gp). Silver pearl (40 gp).


Social Check DCs


Ernest Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. He wears his golden hair up. His amber eyes dart from person to person.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Locksmith business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Ernest Othronus, Male Half-Elf Aristocrat 3
Medium (5'8") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 15 (+2)18 (+4)
Skills Deception +6, History +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Helen Anderton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is well dressed, but even with her fine clothing she looks run-down. With bright black hair. She wears round tiny glasses practically rammed into her face.

Personality: She is witty, but her monotone delivery comes off as unnerving She believes the world needs to unite to get rid of illithids once and for all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a rivalry with the Church that dominates her actions; and she has a crush on the local banker

Ideals: Joker. Bonds: Enemies, Immigrant, Has a crush, Religious. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Helen Anderton, Female Human Bard 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 10 (+0)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 110 gp.


Social Check DCs


Therai Glory, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His white hair has been sun bleached extensively. His red eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Lazy. Bonds: Poor, Religious, Enemies. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Therai Glory, Male Tiefling Fighter 2
Medium (5'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs

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