Synthrin Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fighting clothing, which leaves very little to the imagination. Her long gold crest is drawn into a two foot long braid. Her half smiles and gold eyes are beguiling and draw you in.
Personality: Calm and collected, she is a well trained Laborer. She does not believe in violence as a means to an end. She is a dedicated Laborer but believes her peers are too gung-ho.
History: Synthrin was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Laborer responsibilities is difficult; and she is unsatisfied with her job
Ideals: Fighting, Pacifist. Bonds: Attractive, Job. Occupation: Laborer
Voice: Slurs words
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2500 sp.
Shedinn Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he has the majority of his body covered in plate. His crest is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. In his 16th year, his parents were killed by a giants raid, leaving Shedinn alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp.
Kithri Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a moderate pudge and is not very fit. She keeps her long auburn hair kept up in a rat tail. She wears crescent spectacles with a black brim.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A powerful slaver made her what she is. Her divine abilities were realized during a raid on her village. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Bonds: Rich, Mentor, Debt. Occupation: Baker
Voice: pre-pubescent
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp.
Thamuz Deft, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and green robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His chestnut hair is still thick. His gold eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Thamuz enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to clean up the streets
Ideals: Gifted, Justice. Flaws: Hedonist. Bonds: Guardian, Debt. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Rolen Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Mayor. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 5 years old his parents immigrated from the west. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
