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Advanced [show]


Oriel Cason, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears bulky brown painted plate armor. She sports blonde long hair. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is witty, but her monotone delivery comes off as unnerving She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents enrolled her in a Cleric school at a young age so that she could practice her psionic talents. She was granted psionic powers by her dying sister.

Motivation: To prove her worth to the world.

Ideals: Joker, Gifted. Flaws: Impulsive, Antagonistic. Bonds: Attractive. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Oriel Cason, Female Human Cleric 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)17 (+3) 14 (+2)17 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp.


Social Check DCs


Rimple Sympony, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, tan, dusty cloak. His black hair is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Find a way to reverse the transformation of his sister; and he's attracted to the pc

Flaws: Ugly, Mundane. Bonds: Religious, Slave, Has a crush, Family. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Rimple Sympony, Male Gnome Sorcerer 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Red garnet (120 gp).


Social Check DCs


Orsik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His clothes are grease stained in places. His white hair is lengthy. His amber unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Orsik is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Poor, Immigrant, Family. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Orsik Torevir, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)18 (+4) 10 (+0)9 (-1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Undercommon, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp. Jade (80 gp). 1 Silk rope.


Social Check DCs


Nalral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a falchion. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a slaver, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Fisher, but he got bored and became a Architect. He struck the Architect job and began his own company from there.

Motivation: To be a Fisher again; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Secretive. Bonds: Rich, Mentor, Job, Enemies. Occupation: Architect

Voice: German accent

Attributes [hide]

Nalral Helcral, Male Dwarf Ranger 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 cp.


Social Check DCs


Ahinar Remein, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a colorful flower in her white hair. Her eyes, though not visible through her cowl, are gray.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She takes great joy in being the best Blacksmith in town.

History: Ahinar was born in the west. At a young age she loved to build and create. Her family was turned out during the war. She and her family wandered west to less war torn lands. She became a Blacksmith soon after.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Persistence. Flaws: PTSD. Bonds: Rich, Attractive, Job. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Ahinar Remein, Female Half-Elf Paladin 1
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 120 gp. Red garnet (40 gp).


Social Check DCs

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