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NPC Generator

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Advanced [show]


Trym Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears baggy white pantaloons and a black scarf. Her golden hair, when down, is lengthy. She has a dull look in her gray eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a habit of throwing herself into exceedingly dangerous situations.

History: Trym was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She left for the south, certain she would find work there.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Athletic. Flaws: Impulsive. Bonds: Poor. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Trym Wildheart, Female Halfling Expert 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 80 gp. Golden pearl (80 gp).


Social Check DCs


Akmen Still, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears baggy green pantaloons and a brown scarf. His hair is dark red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Akmen took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Flaws: Insane, Antagonistic, Ugly. Bonds: Family, Nature. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Akmen Still, Male Tiefling Commoner 1
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp. Deep green spinel (70 gp).


Social Check DCs


Vanuath Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Mayor, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Insane, Impulsive. Bonds: Poor. Occupation: Tailor

Voice: Soft and melodious

Attributes [hide]

Vanuath Galanodel, Male Elf Fighter 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Althaea Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a tan collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is well kept. She wears crescent spectacles with a black brim.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Further she is a bit of a stoner and is frequently out of it.

History: Althaea was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Althaea abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's since become an addict/alcoholic.

Motivation: She has passion for adventuring and risk.

Flaws: Antagonistic, Addict. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Althaea Galanodel, Female Elf Ranger 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2600 sp. 1 Antitoxin. 3 Acid flasks.


Social Check DCs


Mara Holimion, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear blue pants and tee shirts. She has a slight overbite and is overall scrawny. She has wavy brown hair. She wears round tiny glasses practically rammed into her face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Mara grew up listening to her father's many stories. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted from career to career and currently works as a Mercenary.

Motivation: She loathes her own lifestyle; and sabotage a competitor

Ideals: Optimist. Flaws: Insane, Depressed. Bonds: Adventurer, Job. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Mara Holimion, Female Elf Ranger 2
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)10 (+0) 11 (+0)17 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1400 sp.


Social Check DCs

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