Whurdred Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a grey shirt with thin black vertical stripes and grey pants. She is muscular with a powerful set of arms. She has a very tight haircut. She is baby faced.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. Whurdred enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Whurdred was born the youngest of three triplets. As a young adult she joined a group advocating for an improvement in Dwarven conditions. Since then, she has sought to make the best of life.
Motivation: She is content; and her spouse's relatives view her with great suspicion
Ideals: Optimist. Flaws: Racist, Hedonist, Mundane. Bonds: Family. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1 Masterwork Common Melee.
Oskar Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man very much looks the part of a Dyer. His blonde hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Oskar was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Forgetful. Bonds: Job, Poor, Attractive, Enemies. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 6000 cp.
Mantus Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears a fancy green suit. His right hand appears badly burned and disfigured. His hair is chestnut and very short. His eyes are black and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Entrepeneur, Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Amethyst (100 gp). Deep blue spinel (200 gp). Amethyst (100 gp). 1 Smokesticks.
Kansif Brent, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear white clothing when she does not wear armor. She wears a wide-brimmed hat to hide her balding. Her hazel unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic woman, Kansif's first love is herself. Her second love is also herself. Kansif is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Kansif lived on a farm with her father, near the main road leading to a nearby town. Her father was a soldier and died while she was still young. Kansif was left her father's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her old friends; and marry her sister to traveling adventurers
Ideals: Impeccable. Flaws: Disease, Addict. Bonds: Family, Military, Adventurer. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Justin Berkeley, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His clothes are grease stained in places. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: Justin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Actor, his father struggled to pay the bills. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!