Ogg Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly white, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Artistic. Bonds: Attractive, Family, Poor. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 220 gp.
Manfred Hayley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. His auburn hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.
History: From birth he was tutored by a cruel and relentless mentor. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Mentor, Criminal record. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp.
Roland Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is well dressed, constantly wearing a grey suit, tan shirt, and green tie, and his gloved hand is found clutching a quarterstaff. His red hair is slicked back into a classic pompadour. He is baby faced.
Personality: He is extraordinarily eccentric. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Family, Military, Adventurer, Criminal record. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp. Brass mug with jade inlays (100 gp). 1 Chain shirt.
Five Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel collared shirt and blue skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. She keeps her white fur in a flapper bob. Her eyes are likewise amber.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Banker.
Motivation: Wants to have a good time and be beloved; and to be a body guard again
Ideals: Justice, Optimist. Flaws: Emotional, Disease. Bonds: Job. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnoll, Terran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Pennie Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Armorer. With wild golden hair. She wears a mask on her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She uses divination through singing.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to clean up the streets
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Debt, Guardian. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Brown-green garnet (50 gp). 1 Average lock.
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