Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He wears his black crest down. His red eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Donaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Donaar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: To reunite with his old friends; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Cynical. Bonds: Slave, Criminal record, Job, Adventurer. Occupation: Scribe
Voice: German accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Cask Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. She has a penchant for wearing a ring with an oversized ruby on her right hand. She wears a colorful flower in her brown fur. Her copper eyes have a joyful gleam in them most of the time.
Personality: She is very quiet and rarely speaks above a whisper. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Cask lived on a farm with her mother, near the main road leading to a nearby town. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found; and money/treasure
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Butcher
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears rags and sports a simple walking cane. His deerstalker hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Three hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the north his family was never financially stable. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp.
Siffress Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries a battered hand crossbow and tarnished longbow as well. Her golden hair is smooth and relatively long. Her eyes are a pleasant hazel.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city she treasured whatever gifts she got. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in longbow use. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved; and she wants revenge against brigands
Ideals: Fighting, Optimist. Flaws: Selfish. Bonds: Poor, Enemies. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Half-Plate.
Kathra Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She is wearing the road beaten gear of a warrior. She has a hunchback. Her auburn hair is slicked back into a classic pompadour. Her eyes are gray.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a wizard, Kathra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Kathra took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new shipwright responsibilities is difficult
Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 40 pp.
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