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Advanced [show]


Eridred Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is blonde, silky, and of moderate length. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She exudes charisma. She is a tour de force of persuasion. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Gifted from a young age, Eridred studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and marry her sister to traveling adventurers

Ideals: Gifted. Bonds: Adventurer, Attractive, Family, Rich. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Eridred Graybeard, Female Dwarf Monk 1
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills History +4, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Tree Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her right hand appears badly burned and disfigured. She has done her best to style her brown fur to look like a famous performer. Her face is covered beneath a completely black helmet.

Personality: She can speak with the recently deceased. She is a ruthless business woman, a trait she acquired from her mother.

History: Tree hails from a village terrorized by gnolls. Her family was turned out during the war. She and her family wandered south to less war torn lands. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Tree was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Many gnolls want her driven away.

Ideals: Gifted, Entrepeneur. Flaws: PTSD. Bonds: Enemies. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Tree Blossom, Female Tabaxi Cleric 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 17 (+3)11 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 300 sp.


Social Check DCs


Tarhun Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting black shirt and pants. His crest is blue, silky, and of moderate length. His eyes are likewise red.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.

History: Born in the west to a Sailor, Tarhun learned a great deal about his mother's area of expertise. He worked as a nervous Sailor and found it very stressful. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his brother to traveling adventurers; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Family. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Tarhun Argenthrixus, Male Dragonborn Wizard 3
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)9 (-1) 8 (-1)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2200 sp.


Social Check DCs


Margery Quinton, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is renowned for her bright grey dresses and hats. Her hair is long and red with streaks of brown, and is pulled back with small grey clips. She is very pretty but has cold, dead eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Gifted from a young age, Margery studied abroad. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: She desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Gifted, Fighting. Bonds: Attractive, Religious, Adventurer. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Margery Quinton, Female Human Sorcerer 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 160 gp. 1 Silk rope.


Social Check DCs


Fulbar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear white pants and tee shirts. His brown hair is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 5 years old his parents immigrated from the east. Fulbar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Nature, Immigrant. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Fulbar Wildheart, Male Halfling Wizard 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp. Amethyst (110 gp).


Social Check DCs

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