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Advanced [show]


Thea Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she has a large white mantle and cape that has been intricately interwoven into her black robe. Her brown hair is long and unkept. She has gleaming, smiling hazel eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She misses her home and complains about the freezing weather, even in summer.

History: She is a Chromatic Dragon in disguise. She worked as a nervous Soapmaker and found it very stressful. She ran away from her former home and has been making her living as a Soapmaker for the past few years.

Motivation: Balancing her hectic life and new Soapmaker responsibilities is difficult.

Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer, Job. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Thea Brightmoon, Female Halfling Adept 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Athletics +1, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. Jet (70 gp).


Social Check DCs


Symma Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. Her chestnut hair is cut jaggedly and amateurishly. She is baby faced.

Personality: Her tongue was cut out and she uses sign language. She misses her home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Symma was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She moves from town to town, unable to find a place to settle.

Motivation: She has a crush on the local Armorer; and to share knowledge with the world

Ideals: Logical. Flaws: Disease. Bonds: Immigrant, Mentor. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Symma Quillsharpener, Female Gnome Warlock 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. Moonstone (50 gp). Moonstone (50 gp). Smoky quartz (50 gp).


Social Check DCs


Thorpe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a white cloak and cross-gartered tan stockings. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes, though not visible through his cowl, are hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Military, Attractive. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Thorpe Warmwater, Male Halfling Warlock 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 30 gp.


Social Check DCs


Valafar Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is drawn into a tight pony tail with a card scrunchie. He has gleaming, smiling white eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Valafar lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Attractive, Job. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Valafar Vigil, Male Tiefling Commoner 3
Medium (5'8") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Ignan, Terran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Brown-green garnet (110 gp). Red-brown spinel (110 gp). Coral (110 gp).


Social Check DCs


Abalaba Garrick, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her white hair is unkempt and raggedy. Her thin eyebrows rest above her beady green eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Born to a Navigator, her father struggled to pay the bills. She has had some formal painting training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with her crush; and to share knowledge with the world

Ideals: Joker, Artistic, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Farmer

Voice: German accent

Attributes [hide]

Abalaba Garrick, Female Gnome Adept 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 260 gp.


Social Check DCs

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