Griselda Sherman, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears just a yellow suit. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is styled in orderly dreadlocks. Her blue eyes dart from person to person.
Personality: While she acts the brute, she is far gentler than she would appear. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She helped her mother out around the business and became quite the natural. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she'd like to take her coworkers down a peg
Ideals: Fighting. Bonds: Attractive, Job, Rich. Occupation: Laborer
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1700 sp.
Spring Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, brown, dusty cloak. His fur, while still mostly lavender, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better world.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is his passion
Flaws: Insane. Bonds: Slave, Rich, Adventurer. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Masterwork Common Melee.
Thomas Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His small hat is riddled with cuts and holes. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Tanner business at a young age. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Religious, Job, Adventurer. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp. Peridot (50 gp).
Dynamic Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze, and is pretty ugly. He keeps his long white fur kept up in a rat tail. His yellow eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Dynamic managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 310 gp. Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (500 gp).
Hamil TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. He has styled his red hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Hamil lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Baker father left him crippled. During his travels, Hamil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hamil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hamil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Regain custody of his son; and to prove his worth to the world
Flaws: Antagonistic, Disease, Impulsive. Bonds: Family, Adventurer. Occupation: Mortician
Voice: Rolls R's
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp. Iolite (20 gp).
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