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Advanced [show]


Crampernap Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. He keeps his long silver hair kept up in a rat tail. His fierce gray eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Crampernap grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Persistence. Bonds: Attractive, Adventurer, Criminal record. Occupation: Bather

Voice: Aggressive tone

Attributes [hide]

Crampernap Tarkelby, Male Gnome Wizard 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 sp. A silver and pearl hairclip (100 gp). Black velvet mask with numerous citrines (80 gp).


Social Check DCs


Koeth Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long auburn beard with little hanging trinkets. His thin eyebrows rest above his beady gray eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Ugly, Shy. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Koeth Arnuanna, Male Elf Monk 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)18 (+4) 18 (+4)10 (+0)
Skills Athletics +5, Deception +2
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Abyssal, Goblin, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shump Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Beggar uniform. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.

Personality: Shump speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the north. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Beggar for hire.

Motivation: Further expansion of business; and to be a fortune-teller again

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Shump Tickle, Male Half-Orc Aristocrat 2
Medium (5'8") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp. 1 Masterwork Common Melee.


Social Check DCs


Torbera Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is white and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She snorts whenever she laughs or is feeling confident. Torbera is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Torbera was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has never given up on her painting dream.

Motivation: Wants her loneliness to end; and an old rival family wants her found

Ideals: Artistic. Bonds: Attractive, Family, Rich, Has a crush. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Torbera Balderk, Female Dwarf Paladin 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)15 (+2) 12 (+1)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 250 gp. Obsidian (13 gp). Chalcedony (20 gp). Chrysoberyl (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is a Metallic Dragon in disguise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Gerald Charlton, Male Human Wizard 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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