Kody Kent, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long white beard with little hanging trinkets. His eyes are a pleasant violet.
Personality: He dislikes all the random violence that takes place in the north. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark
Ideals: Pacifist, Professionalism. Bonds: Rich, Adventurer, Job. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 30 pp.
Ortegar Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and muscular, this southern man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his white hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire.
Ideals: Athletic, Fighting. Flaws: Insomniac. Bonds: Poor, Has a crush. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Silver comb with moonstones (300 gp).
Verna Underbough, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is generally well dressed albeit a few years behind the times. With bright brown hair. Her eyes, though not visible through her cowl, are brown.
Personality: She dislikes all the random violence that takes place in the north. She is obsessed with her god.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She went to a religious school and was inspired by the priests there in charitable deeds. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Religious, Immigrant. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Aquan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Brass mug with jade inlays (300 gp). 1 Masterwork Common Ranged Weapon.
Tenena Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She has a large tan mantle and cape that has been intricately interwoven into her green robe. Beneath her clothing is a huge mess of scar tissue. Her hair is black and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her tongue was cut out and she uses sign language. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tenena is combative with any and all who dare try her patience in the slightest.
History: She was raised in a plains tribe. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out
Ideals: Justice. Flaws: Disease, Antagonistic. Bonds: Slave, Nature. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Half-Plate.
Shax Rage, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a worn and beaten armor. She keeps her long white hair kept up in a rat tail. She has gold eyes and a black hat with a blue feather.
Personality: She is fixated on the number 8. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is content; and she is wracked by social anxiety
Flaws: Insane, Forgetful, Antagonistic, Fearful, Mundane. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 170 gp.
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