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Nykkan Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail. His long silver crest is drawn into a two foot long braid. His eyes are gold and beady.

Personality: He has always had a great fascination with Halfling culture. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born several months after his father was called into army service. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Artistic. Flaws: Ugly, Racist, Depressed. Bonds: Military. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Nykkan Delmirev, Male Dragonborn Druid 1
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)12 (+1) 13 (+1)17 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Jade (110 gp).


Social Check DCs


Norkruuth Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, green cloak. He has wavy brass crest. His eyes are red and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Fortune-teller, Norkruuth learned a great deal about his father's area of expertise. Cursed with lycanthropy at a very young age, Norkruuth has worked very hard to control his curse. He inherited the family business which he has now maintained for 4 years.

Motivation: To reunite with his absent father; and to be a ploughman again

Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Guardian, Job, Family. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Norkruuth Fharngnarthnost, Male Dragonborn Warlock 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 130 gp.


Social Check DCs


Gerard Byron, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He was granted druidic powers by his dying brother.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Byron, Male Human Expert 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)8 (-1) 14 (+2)13 (+1)
Skills Deception +3, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. Hematite (8 gp).


Social Check DCs


Seven In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel painted combat armor at almost all times, and carries pickaxes. Her fur is black and curly. Her ears are large.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the west, but her parents moved at a very young age to the south. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Seven In the Wind, Female Tabaxi Adept 2
Medium (5'3") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Abyssal, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Falkrunn Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and typically wears brown cloth garments or leather armor. Her chestnut hair is styled in orderly dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She exudes charisma. She is a tour de force of persuasion. She can't help but pocket interesting objects she comes across

History: She was born in the east, but her parents moved at a very young age to the north. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Criminal record, Immigrant. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Falkrunn Trueanvil, Female Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)16 (+3) 12 (+1)7 (-2)
Skills Deception +0, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Ignan, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 40 gp.


Social Check DCs

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