Elizabeth Wilberforce, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She has a large brown mantle and cape that has been intricately interwoven into her green robe. She is an epitome of beauty. Her red hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also hits on women, regardless of circumstances.
History: Elizabeth was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shipwright. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She would like to get married and retire.
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job, Adventurer. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp.
Quillathe Markum, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tattered old clothes. Her brown hair is kept up in a ponytail inside a deerstalker hat. Her eyes are brown and she is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. She is a font of random trivia from the lore and stories she has discovered
History: She was born at the edge of vast mountains. She moved from fad to fad and when she turned 15 she discovered painting. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has passion for adventuring and risk.
Ideals: Logical, Artistic. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork studded leather.
Bolhild Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her red hair is thinning but still full. Her eyes are likewise violet.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a poor family in the city she treasured whatever gifts she got. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and she feels that her past leaves her morally obligated to help
Ideals: Athletic, Disciplined. Bonds: Criminal record, Poor, Adventurer. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Infernal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 230 gp.
Enialis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy tan pantaloons and a grey scarf. He has done his best to style his chestnut hair to look like a famous performer. His eyes are hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the west to a Bather, Enialis learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Athletic. Flaws: Insomniac. Bonds: Has a crush, Adventurer, Job. Occupation: Bather
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Mormog Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Infernal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
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