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Advanced [show]


Antinua Iathrana, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tattered old clothes. She has dyed her greying golden hair a little too much giving a sharp golden color. Her eyes are gray.

Personality: Antinua hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered singing. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and she is compelled to act according to her religious beliefs

Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: In love, Religious. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Antinua Iathrana, Female Half-Elf Barbarian 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 9
Languages Common, Elven, Aquan, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp. 1 Darkwood Shield.


Social Check DCs


Caramip Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'3". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and her gloved hand is found clutching a trident. She wears her silver hair down. Her blue unseeing eyes seem to look past you.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Sailor for hire.

Motivation: To clean up the streets; and further expansion of business

Ideals: Joker. Flaws: Disease, Mundane. Bonds: Rich, Job, Guardian. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Caramip Rofferton, Female Gnome Monk 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)13 (+1) 16 (+3)8 (-1)
Skills Persuasion +1, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Mardnab Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'2" and typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. Her left leg appears badly burned and disfigured. She has wavy red hair. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born blind and as such lacked many opportunities for work. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom.

Ideals: Gifted. Flaws: Mundane, Impulsive, Disease. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Mardnab Folkor, Female Gnome Rogue 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 90 pp.


Social Check DCs


Manfred Oakley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy white hair. This green eyed westerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of goblins once and for all.

History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. In his 16th year, his parents were killed by a goblins raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Manfred Oakley, Male Human Aristocrat 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp. 1 Simple lock.


Social Check DCs


Kansif Wheatley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white cloak and cross-gartered yellow stockings. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a long golden ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is very quiet and rarely speaks above a whisper. She misses her home and complains about the freezing weather, even in summer.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Kansif was born on a far northern forest where she grew up under the tutelage of her father, an expert Miner. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is greedy.

Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Kansif Wheatley, Female Half-Orc Adept 2
Medium (5'5") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1600 sp.


Social Check DCs

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