Vlorn Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He keeps his brown hair in a flapper bob. His hazel unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of eastern immigrants he idolized his father. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: To be a Ruler again; and wishes to resurrect an old love
Flaws: Disease. Bonds: Attractive, Job, In love, Immigrant. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 16
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 17 (+3) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
Possessions: 150 gp. 1 Breastplate.
Drusilia Malcolms, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and carries spears. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to loving parents in a slum to the east. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drusilia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Barkeep and was forced into it by her family.
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Poor. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Oren Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear white clothing when he does not wear armor. With a patchy golden beard and wild golden hair. His blue eyes peer out from beneath his broad white hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He feels kind of lost in life; and he desires power and/or immortality
Ideals: Optimist, Artistic. Flaws: Depressed. Bonds: Immigrant, Rich, Adventurer. Occupation: Carpenter
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp.
Bethrynna Horineth, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a blue costume with the symbols of death on her torso. Her chestnut hair is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She helped her mother out around the business and became quite the natural. She tends to her Banker job now, and dutifully fulfills any obligations she has.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Athletic. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Banker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp.
Immeral Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, wearing yellow shirts, loose pants, and blazers most of the time, and a wedding ring on his left hand. His hair is short and black. He wears a mask on his face.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a brothel owner, Immeral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Flaws: Impulsive. Bonds: Attractive, In love, Mentor, Nature. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 110 gp. Zircon (40 gp).
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