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Advanced [show]


Nuthra Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She very much looks the part of a Architect. Her bronze crest is drawn into a tight pony tail with a card scrunchie. Her eyes are likewise gold.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Nuthra lived on a farm with her father, near the main road leading to a nearby town. Nuthra was born on a far eastern plains where she grew up under the tutelage of her father, an expert Architect. She left for the east, certain she would find work there.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Logical. Bonds: Job, Immigrant, Attractive, Family. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Nuthra Turnuroth, Female Dragonborn Warrior 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: White pearl (90 gp). 1 Holy water.


Social Check DCs


Helja Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has slicked back chestnut hair. Her brown eyes are slightly larger than normal.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to loving parents in a slum to the west. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To unite with her sister; and doesn't want to be a engraver and was forced into it by her family

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Helja Steelfist, Female Dwarf Ranger 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp. 1 Superior lock.


Social Check DCs


Caramip Turen, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She likes to wear ponchos typically of a light blue in addition to tight pants. Her deerstalker hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born a particularly ugly child, much to the horror of her parents. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her religion dominates her actions.

Ideals: Athletic. Flaws: Ugly, Insane, Shy, Fearful. Bonds: Religious. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Caramip Turen, Female Gnome Barbarian 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Pog Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a longbow. With bright auburn hair and a scraggly beard. His ears are large.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Pog was born in the west. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Shoemaker

Voice: Nasally tone

Attributes [hide]

Pog Albaratie, Male Gnome Adept 3
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Moss agate (4 gp). White pearl (120 gp).


Social Check DCs


Harriet Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has wavy white hair. She has gleaming, smiling hazel eyes.

Personality: Harriet hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Soapmaker, her father struggled to pay the bills. Cursed with lycanthropy at a very young age, Harriet has worked very hard to control her curse. She has since lost track of the people in her past.

Motivation: Wants to open a new tavern; and marry her brother to traveling adventurers

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Poor, Family, Job. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Harriet Tealeaf, Female Halfling Druid 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs

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