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NPC Generator

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Advanced [show]


Myev Windsor, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her golden hair is cut short with large spiked bangs in the front. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She can't help but pocket interesting objects she comes across

History: She comes from a rich southern family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.

Motivation: She is a bit of a kleptomaniac.

Ideals: Athletic. Bonds: Rich, Attractive, Enemies, Criminal record. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Myev Windsor, Female Half-Orc Barbarian 1
Medium (6'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Seraphina Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a fancy white dress. She sports a flattop hair cut. Her green unseeing eyes seem to look past you.

Personality: Abrasive and pushy, she has a hard time making friends. Further she is a bit of a stoner and is frequently out of it.

History: Born in the north her family was never financially stable. Her family was turned out during the war. She and her family wandered north to less war torn lands. She's since become an addict/alcoholic.

Motivation: She's repulsed by the PC.

Flaws: Disease, Antagonistic, Addict, PTSD. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Seraphina Glenfellow, Female Halfling Commoner 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Coral (130 gp).


Social Check DCs


Conrad Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses like a well dressed Bellfounder does. He has auburn hair. His eyes are brown and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: To be a Shepherd again; and sabotage a competitor

Ideals: Passionate. Flaws: Ugly, Fearful, Disease. Bonds: Job. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Conrad Yaeldrin, Male Half-Elf Cleric 2
Medium (5'6") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 40 gp.


Social Check DCs


Rael McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized opal on his right hand. His top hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north to a Priest, Rael learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Money/treasure.

Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Slave, Job, Nature. Occupation: Priest

Voice: French accent

Attributes [hide]

Rael McLeod, Male Half-Elf Monk 1
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Arnold Tattersall, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts, and he perpetually has his greataxe ready. His chestnut hair is lengthy and is close to two feet long. He has hazel eyes and a grey hat with a brown feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arnold took refuge in the large cave and found the beat up greataxe and armor he uses now. He struck the Tailor job and began his own company from there.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Arnold Tattersall, Male Human Warrior 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 8 (-1)12 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 500 sp. 1 Healer’s kit.


Social Check DCs

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