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NPC Generator

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Advanced [show]


Sannl Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, marred by teas. Her white hair is wavy and long. She has gleaming, smiling green eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east to a Doctor, Sannl learned a great deal about her father's area of expertise. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.

Motivation: To unite with her brother.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job, Family. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Sannl Strakeln, Female Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Nature +5, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 290 gp.


Social Check DCs


Dell TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman likes to wear ponchos typically of a light white in addition to tight pants, and a wedding ring on her right hand. She has chestnut hair. She tend to wears goggles to shield her eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Dell was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She now spends her time doing works of charity.

Motivation: She is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Optimist, Extrovert, Philantrophist. Flaws: Insane. Bonds: In love, Attractive. Occupation: Butcher

Voice: Rolls R's

Attributes [hide]

Dell TellPenny, Female Halfling Paladin 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp.


Social Check DCs


Adam Abram, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears just a grey suit. His chestnut hair has been sun bleached extensively. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy, self-centered, vain, and jealous.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Courier, but he was a colossal failure. He then took over the family business and is one of the better Bookbinder for hire.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Bookbinder

Voice: Soft and melodious

Attributes [hide]

Adam Abram, Male Human Cleric 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 pp.


Social Check DCs


Ar-Gul Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His head has been shaved. He has gleaming, smiling blue eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ar-Gul took refuge in the large cave and found the beat up spear and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Extrovert. Flaws: Ugly, Disease, Insomniac. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Ar-Gul Marlee, Male Half-Orc Barbarian 2
Medium (6'8") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Caramip Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears light armors faded through time and improper care, and is pretty ugly. Her red hair is still thick. She wears an eyepatch.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. A true patriot, Caramip would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: When she was but 3 years old her parents immigrated from the north. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Caramip Sympony, Female Gnome Paladin 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp.


Social Check DCs

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